And with the wide diversity available on the market, it should be easy for any brand to carve out their niche. I mean, how often do you think “there should be an app for that?” Sounds easy enough but there are a few things you should know before you dive into the world of app development. Learn some of the ins and outs of bringing your idea to life with this guide!
Do you have the next billion-dollar app idea? A lot of people think they do but having a great idea is just the start. You might be wondering, “What do I do next?” “How do I even develop an app!?” Don’t worry you’re not alone and we’re here to help. There are a lot of steps involved in bringing that idea to life. Before reaching out to designers, developers or even investors there are a few things you need to do. In this three-part guide, we’ll break down some of these essential steps for you to help get you started.
There are over 5 million apps available across iOS and Android and knowing what makes your app unique is the best way to stand out from the crowd. When getting started it’s crucial to define what your app does at its core, otherwise known as your value proposition. A value proposition highlights the benefits your app promises to deliver to users. It tells people what your app does and why they should download it instead of any others.
There’s no right or wrong way to determine your value proposition. And there’s a number of different frameworks you can follow when setting yours up. However, a good value proposition answers these fundamental questions:
Questions to help you get started:
Who is your target user?
.................................
What problem do they need solved?
.................................
How is your app the solution to their problem?
.................................
Use one of these templates to get you started
Regardless of which framework you use, your value proposition should be one of the first things your users see once you begin marketing your app. That means it should be a core part of your messaging on your website. And that messaging should be constantly reinforced throughout the customer journey across all our digital touchpoints.
It’s important to understand who will be using your product (your target user is part of your value proposition after all). Potential users can be broken down in a number of ways but at the most basic level this means user demographics. Things like age, gender, geographic location, profession, etc. From there you can elaborate on the details and answer questions like:
This information is oftentimes consolidated into what is known as a persona. A user persona is a fictional character created to represent an individual who might interact with your product. They not only help you better understand your target market’s needs, behaviors and goals; but they also help build empathy and get you to step outside of yourself.
You can use this information to help make and streamline product decisions in the future. Knowing the intricacies of your target audience will help you refine and dictate things such as features, branding, color palette, platform (iOS, Android, Web), pricing, etc. The more information you have on your customer, the easier it will be to reverse engineer the perfect app. This information will also play a key role down the line when defining your user experience. Understanding your audiences’ behaviors, thought patterns and desires all have an impact on the overall infrastructure and layout of the app.
The research phase is often underestimated, yet probably one of the most essential steps in the process. Many people rush or skip this to cut time and costs, but the insights found here lay the groundwork for everything moving forward. You’ll likely find issues with your end product if you have a shaky foundation.
The goal is to discover insights into the user psyche and how potential users may react to or use your product, then develop a strategy that combines these insights with your business objectives. That’s a mouthful. In a nutshell, this is about “understanding” the product and how it will be used and making educated assumptions about what users will find valuable. There are several different ways to uncover valuable insights. We recommend starting with market research to assess whether your idea for a mobile app is viable and to help define what will set your brand apart from competitors.
A few techniques to get you started include:
User research focuses on understanding user behaviors, needs, and motivations through a number of different feedback methodologies. There’s a longgg list of methodologies you can use as part of your research that includes techniques such as surveys, user interviews, journey mapping, card sorting, and more. These different methodologies are used to help you better define the user experience of your mobile app. User research is divided into two categories:
Qualitative research is descriptive. It gives us deeper insight into behaviors and non-numerical data. This type of data helps us understand why, how and what in regards to human behavior. This type of research involves observation and includes methodologies such as user interviews, user testing, focus groups, etc.
Quantitative research is focused on data and statistics. It is number-based research that gathers and looks at data sets to tell us how many, how much or how often calculations. Within this type of research you’ll often be looking at analytics tools (like Google Analytics) or doing your own data collection through surveys.
With so many different methods available, how do you even get started? Start by thinking about the end results. What do you hope to discover by conducting research? Outlining what you already know and what you need to find answers for is a great first step in selecting the best research methodologies for your project. Interested in learning more about the different methodologies you can use? UX Collective is a great resource
Products fail for a multitude of reasons. One of the most common problems we see is that new products can suffer from something called "featuritis." Featuritis is when a product does a lot of things poorly instead of doing the one thing they're supposed to do well.
Your app has too many features, and users don't know what to do with it.
When you're entering the market with a new business idea, we recommend starting with an MVP or "minimum viable product." The philosophy behind an MVP is simple – get something to market as quickly as possible, acquire users and iterate based on user feedback rather than assumptions. The challenge with an MVP is streamlining your feature set to provide just enough features for validated learning and continued iteration. Too many features and you run into unnecessary extensions on development time. Too little, and the core functionality of your apps might be lost. The advantage, of course, is getting to market quicker. Many well-known companies started with an MVP, and many others could benefit from this methodology when starting a development project.
There are a lot of benefits to releasing an MVP as your initial product. Time and cost savings are the most significant upfront, as it's the most effective way to release the core of your product to the market in the shortest amount of time. An MVP allows you to start getting feedback on the core features of your product while also being able to iterate quickly and meet the needs of your users. Developing an MVP also makes it possible for you to gauge the demand for your product before investing time and energy into releasing a fully-built version.
Everything you've done thus far is meant to bring you closer to a viable product idea. But one of product design's fundamental tenets is keeping the user first. As advocates and experts in user-centric design, we believe in getting user feedback as early as possible to help better shape digital recommendations and avoid faulty assumptions.
Before you move further, now would be an excellent time to get users involved. Getting feedback on the work you've already done at an earlier stage allows you to quickly pivot and update your concept. You can do this in several different ways.
So you finalized your feature set. You have fantastic feedback from potential users. Now what? It's time to build your app!
There are three main ways you can move forward from here:
While it sounds appealing to pay less to get to market quicker, that often means corners are being cut. Investing in the right partnership upfront means you'll build your product right the first time and set yourself up for scalable growth. When you work with a respected vendor that's the right fit, you can leave these concerns behind and focus on building a partnership.
In the last chapter we went over the steps you should take to lay the groundwork for your mobile app concept. We know – it was A LOT of research and documentation. Moving forward from there can be both an exciting yet daunting transition. But don’t worry. We’ve got your back. In this chapter we’ll dive into the multistep process of developing your app. We break down this process into the following phases: Wireframing, Design, Prototyping, Development, QA, and Deployment & Maintenance.
Feeling overwhelmed? Let an agency handle the heavy lifting of research, discovery, and strategy for you! We’re here to help 😉
Let’s take a look at each phase.
Enough research!
For those of you anxious to see the fruits of your labor, this is where things start coming together. Wireframes are the initial visualization of your product. They allow us to grasp functionality, user flow and content layout in a black and white representation. These are not designs but blueprints that define screen structure and hierarchy for all of the different elements.
Wireframe 101
A common misconception with wireframes is that they show you what an application will look like. While that’s not entirely false, the main goal of wireframing is to demonstrate how your product will function. Wireframing is the best phase to optimize your user experience, flush out your feature set as well as make functionality considerations. It’s typical to see wireframes represented through shapes, boxes, lines and other placeholder elements that allow you to begin seeing a visual presentation of your application concept. Those low-fidelity visual elements are easier to manipulate and keep the focus on requirements and functionality over visual design. It’s common for wireframes to make use of grayscale only for this reason.
If you’ve done your research, rely on your documentation to help you understand user flows that need to be defined, content needs, core functionality, etc. But in truth, every project has different requirements, so it’s not always a one-size-fits-all process. At the bare minimum, your wireframe should address and include the following:
• Content needs
• Information architecture (aka content hierarchy)
• Core functionality & user flows
• Navigation
• User interactions
• Space and layout
In essence, anyone who looks at your wireframes should be able to understand the basic functionality of your app. They should understand how to interact with it, navigate from point A to point B, and complete the core functionality of your product.
Here are some examples of web and mobile wireframes to browse.
But it’s not only about how your product looks but also how it behaves. It considers all the different elements of an interface and how they work together. That includes:
UI design comes with its own set of challenges. This includes legibility (is your type selection legible, does your color palette resonate with the tone of your app, etc.) and intuitiveness (is the functionality of design elements clear, does that graphic look clickable when it shouldn’t be, etc.) It’s crucial to follow general UI design principles when designing your product.
While wireframes focus on the overall flow of the app and functionality, the design focuses on optimizing ease of use through visual design and making the different functionalities feel intuitive and precise. User interface (UI) design is all about the aesthetics of your app — the look, feel, and interactivity of your digital product. Simply put, it’s a high-fidelity design of your app.
The most well-known design principles for UI and interaction designers are Jakob Nielsen’s 10 Usability Heuristics. Based on years of experience in the field of usability engineering, these principles are now considered the standard rule of thumb for interaction design. They can help save development teams considerable time during early usability testing so that they can direct their attention to more complex design challenges.
As you begin the design process, we highly recommend building a component library as you go. A component library is one of the building blocks of a design system — also called a UI kit, a UI library, or a UI component library. It’s a collection of the UI elements you use within your design, including buttons, menus, typography and other visual elements. Shared component libraries serve as digital storage spaces for these design elements, allowing them to be used and reused as needed.
An added benefit of component libraries is that they act as the single source of truth for your mobile app design. For instance, if you need to change the color of all your buttons, you can make that change from your library. And it will be implemented across your entire design instead of manually making that update from screen to screen.
If you're developing an app for an existing company or organization, it's likely you already have brand elements and guidelines you'll need to adhere to. But what do you do if your digital product IS your brand and it doesn't exist yet? Time to invest in developing your brand identity.
A brand identity is a collection of all the visual elements representing the larger vision of who you are. This includes things like your logo, color scheme, iconography and typography. They all support and work hand in hand with your brand as a whole. As an outward-facing component of your business, your identity will appear everywhere: on your mobile app, website, marketing materials, social networks, etc. Spend the time to make these elements unique, recognizable and appealing to your target audience.
Branding is critical because it creates a lasting impression on customers and informs them of what to expect from your company. To create a compelling mobile app, you must realize that you're providing something more important than a digital product. You're providing an experience. One that encompasses how your product looks and how it functions and makes users feel.
A prototype is an interactive mockup of your mobile app. It simulates core functionality and user journeys without any working code or the need for a finished design.
The prototyping process used to be an optional step in app development, but now it's a critical element to the success of your product. It helps reveal real-world insights that you're unlikely to uncover in research or through your assumptions. A prototype is a great way to gather early feedback on your app's user experience and validate your functionality.
There are three types of prototypes that you can implement at different stages of the process:
As the name suggests, a paper prototype utilizes hand-sketch screens representing your mobile app. They're implemented much earlier in the process (e.g., during discovery) to test high-level functionality and user experience instead of interaction design.
Wireframes can be linked together to create a low-fidelity prototype. Low-fidelity prototypes are a great way to turn your design ideas into a tangible experience that can be tested quickly.
The most time-intensive and involved prototype is the high-fidelity prototype. These are built at later stages of the design process and simulate your final product as closely as possible. As they often use actual design assets, high-fidelity prototypes are used when you need to test with real users or get final approval from stakeholders.
The primary goal of prototyping is to test designs, usability and functionality before developing actual products. They can help speed up the development process (and save money) by eliminating areas of doubt and validating assumptions.
Your app looks great, but now it needs to function. It's time to transition design over to your development team, who will step in to piece everything together. Your product will go from flat designs to a functioning app in this phase. Depending on the feature set, development teams can vary in size. Generally, there are two main types of developers involved in writing code.
Front End Developers focus on building an interface modeled after your design. They're responsible for the "front end" (the portion of your app that users interact with) and ensuring all of the data, content and visual elements display correctly.
Back-end developers focus on building a server layer from which the app can communicate with and retrieve data. The server is where the core computational logic of your product will live and where all your data is stored. The back end enables the user-facing front end to function and exist.
Because of the time commitment involved in programming the different components of your app, development can be lengthy. It can be expedited by having multiple developers placed on a project. Once you have your team assembled you can begin the actual programming of your mobile app.
The programming phase is an essential part of the development process for creating a mobile app, as it involves writing the code that will power the app. Here are some general steps that may be involved in the programming phase:
Before you can start writing code, you'll need to set up your development environment. This may involve installing the necessary software, such as a code editor or integrated development environment (IDE), and configuring any necessary tools or libraries.
Once your development environment is set up, you can start writing code to build your app. This will typically involve programming languages like Kotlin or Swift to write code that defines the app's functionality and behavior.
As you write code, it's important to test and debug it to ensure it functions properly. This may involve creating and executing test cases, using debugging tools to identify and fix issues, and running your app on different devices and platforms to ensure that it works as intended.
Depending on the size of your team, you may work with other developers to build your app. In this case, you'll need to coordinate with your team members and use version control tools like Git to manage code changes and ensure that everyone is working on the latest version of the codebase.
As you near the end of the development process, you'll want to optimize your code to ensure that it runs smoothly and efficiently. This may involve optimizing algorithms, minimizing resource usage, and improving your app's overall performance.
Quality assurance (QA) in software development refers to the process of verifying that a product, service, or system meets specified requirements and is fit for its intended purpose. It is an ongoing process that involves reviewing, testing, and verifying the quality of a product or service at various stages of development to ensure that it meets the desired level of quality.
Translation: time to use the app.
This phase is essential to ensure your release product is as bug-free as possible. Much like the discovery & strategy phase, QA is often skipped to get to market quicker, which can be more detrimental to the success of your product. The better tested your app is, the better experience your users will have.
QA Activities can include:
Reviewing requirements and design documents to ensure that they are clear, complete, and correct
Developing and executing test cases and plans to verify that the product or service functions as intended
Identifying and reporting defects and issues found during testing
Verifying that the product or service is fit for its intended use and meets the needs of its users
Collaborating with developers to resolve defects and improve the quality of the product or service
QA is an integral part of the software development process because it helps to ensure that the product or service meets the required level of quality and is fit for its intended purpose. It can also help to identify and resolve issues early in the development process, which can save time and resources and improve the overall quality of the product or service.
You thought you'd never get there.
In simplest terms, deployment is the process that makes your application and its components available to end users. It involves releasing the app to users and ensuring it functions properly over time. Here are some general steps that may be involved in the deployment and maintenance phase:
Congratulations! Your app is finally live and it's time to celebrate! But before you start popping that champagne, remember that the real work is just getting started. With over 5 million apps in both Apple and Android app stores, standing out in the crowd requires continuous effort and attention. Following the launch of your app, here are some things you should do to ensure your app is successful against the vastly expanded app market.
Enough research!
For those of you anxious to see the fruits of your labor, this is where things start coming together. Wireframes are the initial visualization of your product. They allow us to grasp functionality, user flow and content layout in a black and white representation. These are not designs but blueprints that define screen structure and hierarchy for all of the different elements.
Wireframe 101
A common misconception with wireframes is that they show you what an application will look like. While that’s not entirely false, the main goal of wireframing is to demonstrate how your product will function. Wireframing is the best phase to optimize your user experience, flush out your feature set as well as make functionality considerations. It’s typical to see wireframes represented through shapes, boxes, lines and other placeholder elements that allow you to begin seeing a visual presentation of your application concept. Those low-fidelity visual elements are easier to manipulate and keep the focus on requirements and functionality over visual design. It’s common for wireframes to make use of grayscale only for this reason.
If you’ve done your research, rely on your documentation to help you understand user flows that need to be defined, content needs, core functionality, etc. But in truth, every project has different requirements, so it’s not always a one-size-fits-all process. At the bare minimum, your wireframe should address and include the following:
• Content needs
• Information architecture (aka content hierarchy)
• Core functionality & user flows
• Navigation
• User interactions
• Space and layout
In essence, anyone who looks at your wireframes should be able to understand the basic functionality of your app. They should understand how to interact with it, navigate from point A to point B, and complete the core functionality of your product.
Here are some examples of web and mobile wireframes to browse.
But it’s not only about how your product looks but also how it behaves. It considers all the different elements of an interface and how they work together. That includes:
UI design comes with its own set of challenges. This includes legibility (is your type selection legible, does your color palette resonate with the tone of your app, etc.) and intuitiveness (is the functionality of design elements clear, does that graphic look clickable when it shouldn’t be, etc.) It’s crucial to follow general UI design principles when designing your product.
While wireframes focus on the overall flow of the app and functionality, the design focuses on optimizing ease of use through visual design and making the different functionalities feel intuitive and precise. User interface (UI) design is all about the aesthetics of your app — the look, feel, and interactivity of your digital product. Simply put, it’s a high-fidelity design of your app.
The most well-known design principles for UI and interaction designers are Jakob Nielsen’s 10 Usability Heuristics. Based on years of experience in the field of usability engineering, these principles are now considered the standard rule of thumb for interaction design. They can help save development teams considerable time during early usability testing so that they can direct their attention to more complex design challenges.
As you begin the design process, we highly recommend building a component library as you go. A component library is one of the building blocks of a design system — also called a UI kit, a UI library, or a UI component library. It’s a collection of the UI elements you use within your design, including buttons, menus, typography and other visual elements. Shared component libraries serve as digital storage spaces for these design elements, allowing them to be used and reused as needed.
An added benefit of component libraries is that they act as the single source of truth for your mobile app design. For instance, if you need to change the color of all your buttons, you can make that change from your library. And it will be implemented across your entire design instead of manually making that update from screen to screen.
If you're developing an app for an existing company or organization, it's likely you already have brand elements and guidelines you'll need to adhere to. But what do you do if your digital product IS your brand and it doesn't exist yet? Time to invest in developing your brand identity.
A brand identity is a collection of all the visual elements representing the larger vision of who you are. This includes things like your logo, color scheme, iconography and typography. They all support and work hand in hand with your brand as a whole. As an outward-facing component of your business, your identity will appear everywhere: on your mobile app, website, marketing materials, social networks, etc. Spend the time to make these elements unique, recognizable and appealing to your target audience.
Branding is critical because it creates a lasting impression on customers and informs them of what to expect from your company. To create a compelling mobile app, you must realize that you're providing something more important than a digital product. You're providing an experience. One that encompasses how your product looks and how it functions and makes users feel.